FViewportClient::ProcessAccumulatedPointerInput

Called from slate when input is finished for this frame, and we should process any queued mouse moves.

Windows
MacOS
Linux

Override Hierarchy

FViewportClient::ProcessAccumulatedPointerInput()

FEditorViewportClient::ProcessAccumulatedPointerInput()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Syntax

virtual void ProcessAccumulatedPointerInput
(
    FViewport * InViewport
)

Remarks

Called from slate when input is finished for this frame, and we should process any queued mouse moves.

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