FViewportClient::RequiresKeyboardInput

Determine if the viewport client is going to need any keyboard input

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/UnrealClient.h

Include

#include "UnrealClient.h"

Syntax

virtual bool RequiresKeyboardInput() const

Remarks

Determine if the viewport client is going to need any keyboard input

Returns

true if keyboard input is needed

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