FVolumetricLightmapBrickData

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h

Include

#include "PrecomputedVolumetricLightmap.h"

Syntax

class FVolumetricLightmapBrickData

Variables

Functions

Name Description

Public function

void

 

DiscardLowQualityLayers()

Discard the layers used for low quality lightmap (LQ includes direct lighting from stationary lights).

Public function Const

SIZE_T

 

GetAllocatedBytes()

Public function Const

int32

 

GetMinimumVoxelSize()

Public function

void

 

ReleaseRHI()

Public function

void

 

SetNeedsCPUAccess

(
    bool InAccess
)

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