FWaveInstance::SetUseSpatialization
Whether to use spatialization, which controls 3D effects like panning
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/Audio.h
|
Include
|
#include "Audio.h"
|
void SetUseSpatialization
(
const bool InUseSpatialization
)
Whether to use spatialization, which controls 3D effects like panning
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