FWindSourceSceneProxy

Represents a wind source component to the scene manager in the rendering thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

class FWindSourceSceneProxy

Remarks

Represents a wind source component to the scene manager in the rendering thread.

Constructors

Name Description

Public function

FWindSourceSceneProxy

(
    const FVector& InDirection,
    float InStrength,
    float InSpeed,
    float InMinGustAmt,
    float InMaxGustAmt
)

Initialization constructor.

Public function

FWindSourceSceneProxy

(
    const FVector& InPosition,
    float InStrength,
    float InSpeed,
    float InMinGustAmt,
    float InMaxGustAmt,
    float InRadius
)

Initialization constructor.

Functions

Name Description

Public function

void

 

ApplyWorldOffset

(
    FVector InOffset
)

Public function Const

bool

 

GetDirectionalWindParameters

(
    FWindData& WindData,
    float& Weight
)

Public function Const

bool

 

GetWindParameters

(
    const FVector& EvaluatePosition,
    FWindData& WindData,
    float& Weight
)

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