Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
float ActorGetDistanceToCollision
(
const FVector & Point,
ECollisionChannel TraceChannel,
FVector & ClosestPointOnCollision,
UPrimitiveComponent ** OutPrimitiveComponent
) const
Returns Distance to closest Body Instance surface. Checks against all components of this Actor having valid collision and blocking TraceChannel.
Success if returns > 0.f, if returns 0.f, it is either not convex or inside of the point If returns < 0.f, this Actor does not have any primitive with collision
Parameter |
Description |
---|---|
Point |
World 3D vector |
TraceChannel |
The 'channel' used to determine which components to consider. |
ClosestPointOnCollision |
Point on the surface of collision closest to Point |
OutPrimitiveComponent |
PrimitiveComponent ClosestPointOnCollision is on. |