AActor::AllowReceiveTickEventOnDedicatedServer

Return the value of bAllowReceiveTickEventOnDedicatedServer, indicating whether the Blueprint [ReceiveTick()](API\Runtime\Engine\GameFramework\AActor\ReceiveTick) event will occur on dedicated servers.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

bool AllowReceiveTickEventOnDedicatedServer() const

Remarks

Return the value of bAllowReceiveTickEventOnDedicatedServer, indicating whether the Blueprint ReceiveTick() event will occur on dedicated servers.

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