Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void AttachToActor
(
AActor * ParentActor,
const FAttachmentTransformRules & AttachmentRules,
FName SocketName
)
Attaches the RootComponent of this Actor to the RootComponent of the supplied actor, optionally at a named socket.
Parameter |
Description |
---|---|
ParentActor |
Actor to attach this actor's RootComponent to |
AttachmentRules |
How to handle transforms and modification when attaching. |
SocketName |
Socket name to attach to, if any |