AActor::AttachToActor

Attaches the RootComponent of this Actor to the RootComponent of the supplied actor, optionally at a named socket.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void AttachToActor
(
    AActor * ParentActor,
    const FAttachmentTransformRules & AttachmentRules,
    FName SocketName
)

Remarks

Attaches the RootComponent of this Actor to the RootComponent of the supplied actor, optionally at a named socket.

Parameters

Parameter

Description

ParentActor

Actor to attach this actor's RootComponent to

AttachmentRules

How to handle transforms and modification when attaching.

SocketName

Socket name to attach to, if any

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