Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void AttachToComponent
(
USceneComponent * Parent,
const FAttachmentTransformRules & AttachmentRules,
FName SocketName
)
Attaches the RootComponent of this Actor to the supplied component, optionally at a named socket. It is not valid to call this on components that are not Registered.
Parameter |
Description |
---|---|
Parent |
Parent to attach to. |
AttachmentRules |
How to handle transforms and welding when attaching. |
SocketName |
Optional socket to attach to on the parent. |