Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void DetachFromActor
(
const FDetachmentTransformRules & DetachmentRules
)
Detaches the RootComponent of this Actor from any SceneComponent it is currently attached to.
Parameter |
Description |
---|---|
DetachmentRules |
How to handle transforms when detaching. |