Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void DisplayDebug
(
class UCanvas * Canvas,
const class FDebugDisplayInfo & DebugDisplay,
float & YL,
float & YPos
)
Draw important Actor variables on canvas. HUD will call DisplayDebug() on the current ViewTarget when the ShowDebug exec is used
Parameter |
Description |
---|---|
Canvas |
Canvas to draw on |
DebugDisplay |
Contains information about what debug data to display |
YL |
[in] Height of the previously drawn line. [out] Height of the last line drawn by this function. |
YPos |
[in] Y position on Canvas for the previously drawn line. YPos += YL, gives position to draw text for next debug line. [out] Y position on Canvas for the last line drawn by this function. |