FActorRootComponentReconstructionData

Internal struct used to store information about an actor's components during reconstruction

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

struct FActorRootComponentReconstructionData

Remarks

Internal struct used to store information about an actor's components during reconstruction

Variables

Name Description

Public variable

FAttachedActorI...

 

AttachedParentInfo

The Actor the RootComponent is attached to

Public variable

TArray< FAttach...

 

AttachedToInfo

Actors that are attached to this RootComponent

Public variable

FTransform

 

Transform

The RootComponent's transform

Public variable

FRotationConver...

 

TransformRotationCache

The RootComponent's relative rotation cache (enforces using the same rotator)

Classes

Name

Description

Public struct

FAttachedActorInfo

Struct to store info about attached actors

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss