Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
struct FActorRootComponentReconstructionData
Internal struct used to store information about an actor's components during reconstruction
Name | Description | ||
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AttachedParentInfo |
The Actor the RootComponent is attached to |
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AttachedToInfo |
Actors that are attached to this RootComponent |
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|
Transform |
The RootComponent's transform |
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TransformRotationCache |
The RootComponent's relative rotation cache (enforces using the same rotator) |
Name |
Description |
|
---|---|---|
|
FAttachedActorInfo |
Struct to store info about attached actors |