Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
static TSharedPtr< FActorTransactionAnnotation > CreateIfRequired
(
const AActor * InActor,
const bool InCacheRootComponentData
)
Create an instance from the given actor if required (UActorTransactionAnnotation::HasInstanceData would return true), optionally caching root component data