AActor::FActorTransactionAnnotation::CreateIfRequired

Create an instance from the given actor if required (UActorTransactionAnnotation::HasInstanceData would return true), optionally caching root component data

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp

Syntax

static TSharedPtr< FActorTransactionAnnotation > CreateIfRequired
(
    const AActor * InActor,
    const bool InCacheRootComponentData
)

Remarks

Create an instance from the given actor if required (UActorTransactionAnnotation::HasInstanceData would return true), optionally caching root component data

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