Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
FNetworkObjectInfo * FindOrAddNetworkObjectInfo()
Find the FNetworkObjectInfo struct associated with this actor (for the main NetDriver). If no info is found, one will be created and added to the main NetDriver.
The FNetworkObejctInfo associated with this Actor, or nullptr if one couldn't be created.