AActor::FlushNetDormancy

Forces dormant actor to replicate but doesn't change NetDormancy state (i.e., they will go dormant again if left dormant)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void FlushNetDormancy()

Remarks

Forces dormant actor to replicate but doesn't change NetDormancy state (i.e., they will go dormant again if left dormant)

Removes the actor from the NetDriver's dormancy list: forcing at least one more update.

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