AActor::ForEachComponent

Calls the compile-time lambda on each valid component

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

template<typename Func>
void ForEachComponent
(
    bool bIncludeFromChildActors,
    Func InFunc
) const

Remarks

Calls the compile-time lambda on each valid component

Parameters

Parameter

Description

bIncludeFromChildActors

If true then recurse in to ChildActor components and find components of the appropriate type in those Actors as well

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