Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
static const FName GetCanBeDamagedPropertyName()
Gets the property name for bCanBeDamaged. This exists so subclasses don't need to have direct access to the bCanBeDamaged property so it can be made private later.