AActor::GetNetConnection

Get the owning connection used for communicating between client/server

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual UNetConnection * GetNetConnection() const

Remarks

Get the owning connection used for communicating between client/server

Returns

NetConnection to the client or server for this actor

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