AActor::GetNetDormancy

Returns true if the actor should be dormant for a specific net connection.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorReplication.cpp

Syntax

virtual bool GetNetDormancy
(
    const FVector & ViewPos,
    const FVector & ViewDir,
    class AActor * Viewer,
    AActor * ViewTarget,
    UActorChannel * InChannel,
    float Time,
    bool bLowBandwidth
)

Remarks

Returns true if the actor should be dormant for a specific net connection. Only checked for DORM_DormantPartial

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