AActor::GetReplicatedMovement

Gets the literal value of ReplicatedMovement.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

const FRepMovement & GetReplicatedMovement() const

Remarks

Gets the literal value of ReplicatedMovement.

This exists so subclasses don't need to have direct access to the Role property so it can be made private later.

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