AActor::GetRolePropertyName

Gets the property name for Role.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

static const FName GetRolePropertyName()

Remarks

Gets the property name for Role. This exists so subclasses don't need to have direct access to the Role property so it can be made private later.

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