AActor::HasActivePawnControlCameraComponent

Returns true if the actor contains an active locked to HMD camera component

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual bool HasActivePawnControlCameraComponent() const

Remarks

Returns true if the actor contains an active locked to HMD camera component

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss