Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool HasLocalNetOwner() const
Does this actor have a locally controlled owner responsible for replication? (APlayerController typically)
true if this actor can call RPCs or false if no such owner chain exists