Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
bool IncrementalRegisterComponents
(
int32 NumComponentsToRegister,
FRegisterComponentContext * Context
)
Incrementally registers components associated with this actor, used during level streaming
true when all components were registered for this actor
Parameter |
Description |
---|---|
NumComponentsToRegister |
Number of components to register in this run, 0 for all |