Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual float InternalTakePointDamage
(
float Damage,
struct FPointDamageEvent const & PointDamageEvent,
class AController * EventInstigator,
AActor * DamageCauser
)