AActor::InternalTakeRadialDamage

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MacOS
Linux

Override Hierarchy

AActor::InternalTakeRadialDamage()

AInstancedFoliageActor::InternalTakeRadialDamage()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual float InternalTakeRadialDamage
(
    float Damage,
    struct FRadialDamageEvent const & RadialDamageEvent,
    class AController * EventInstigator,
    AActor * DamageCauser
)

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