AActor::IsActorBeingDestroyed

Returns true if this actor is currently being destroyed, some gameplay events may be unsafe

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

bool IsActorBeingDestroyed() const

Remarks

Returns true if this actor is currently being destroyed, some gameplay events may be unsafe

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