AActor::IsBasedOnActor

Iterates up the movement base chain to see whether or not this Actor is based on the given Actor, defaults to checking attachment

Windows
MacOS
Linux

Override Hierarchy

AActor::IsBasedOnActor()

APawn::IsBasedOnActor()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual bool IsBasedOnActor
(
    const AActor * Other
) const

Remarks

Iterates up the movement base chain to see whether or not this Actor is based on the given Actor, defaults to checking attachment

Returns

true if this Actor is based on Other Actor

Parameters

Parameter

Description

Other

the Actor to test for

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