Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual bool IsEditorOnly() const
Called during saving to determine if the object is forced to be editor only or not
true if this object should never be loaded outside the editor