AActor::IsReplicatingMovement

Gets the literal value of bReplicateMovement.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

bool IsReplicatingMovement() const

Remarks

Gets the literal value of bReplicateMovement.

This exists so subclasses don't need to have direct access to the bReplicateMovement property so it can be made private later.

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