| UObject::IsSupportedForNetworking()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
virtual bool IsSupportedForNetworking() const
IsSupportedForNetworking means an object can be referenced over the network