Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void K2_AddActorWorldTransform
(
const FTransform & DeltaTransform,
bool bSweep,
FHitResult & SweepHitResult,
bool bTeleport
)
Adds a delta to the transform of this actor in world space. Scale is unchanged.