AActor::K2_AddActorWorldTransform

Adds a delta to the transform of this actor in world space. Scale is unchanged.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void K2_AddActorWorldTransform
(
    const FTransform & DeltaTransform,
    bool bSweep,
    FHitResult & SweepHitResult,
    bool bTeleport
)

Remarks

Adds a delta to the transform of this actor in world space. Scale is unchanged.

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