Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void K2_DetachFromActor
(
EDetachmentRule LocationRule,
EDetachmentRule RotationRule,
EDetachmentRule ScaleRule
)
Detaches the RootComponent of this Actor from any SceneComponent it is currently attached to.
Parameter |
Description |
---|---|
LocationRule |
How to handle translation when detaching. |
RotationRule |
How to handle rotation when detaching. |
ScaleRule |
How to handle scale when detaching. |