AActor::K2_SetActorRotation

Set the Actor's rotation instantly to the specified rotation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

bool K2_SetActorRotation
(
    FRotator NewRotation,
    bool bTeleportPhysics
)

Remarks

Set the Actor's rotation instantly to the specified rotation.

Returns

Whether the rotation was successfully set.

Parameters

Parameter

Description

NewRotation

The new rotation for the Actor.

bTeleportPhysics

Whether we teleport the physics state (if physics collision is enabled for this object). If true, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If false, physics velocity is updated based on the change in position (affecting ragdoll parts).

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