OnActorBeginOverlap

Called when another actor begins to overlap this actor, for example a player walking into a trigger.

Windows
MacOS
Linux

Syntax

FActorBeginOverlapSignature OnActorBeginOverlap

Remarks

Called when another actor begins to overlap this actor, for example a player walking into a trigger. For events when objects have a blocking collision, for example a player hitting a wall, see 'Hit' events.

Components on both this and the other Actor must have bGenerateOverlapEvents set to true to generate overlap events.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss