AActor::OnRep_Owner

Called when owner changes, does nothing by default but can be overridden

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorReplication.cpp

Syntax

virtual void OnRep_Owner()

Remarks

Called when owner changes, does nothing by default but can be overridden

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