AActor::OwnsComponent

Utility function for validating that a component is correctly in its Owner's OwnedComponents array

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

bool OwnsComponent
(
    UActorComponent * Component
) const

Remarks

Utility function for validating that a component is correctly in its Owner's OwnedComponents array

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