Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp |
void PostCreateBlueprintComponent
(
UActorComponent * NewActorComp
)
Called after instancing a new Blueprint Component from either a template or cooked data.