AActor::PostCreateBlueprintComponent

Called after instancing a new Blueprint Component from either a template or cooked data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp

Syntax

void PostCreateBlueprintComponent
(
    UActorComponent * NewActorComp
)

Remarks

Called after instancing a new Blueprint Component from either a template or cooked data.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss