| UObject::PostLoadSubobjects()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostLoadSubobjects
(
FObjectInstancingGraph * OuterInstanceGraph
)
Instances components for objects being loaded from disk, if necessary. Ensures that component references between nested components are fixed up correctly.
Parameter |
Description |
---|---|
OuterInstanceGraph |
when calling this method on subobjects, specifies the instancing graph which contains all instanced subobjects and components for a subobject root. |