AActor::PostSpawnInitialize

Called after the actor is spawned in the world. Responsible for setting up actor for play.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void PostSpawnInitialize
(
    FTransform const & SpawnTransform,
    AActor * InOwner,
    APawn * InInstigator,
    bool bRemoteOwned,
    bool bNoFail,
    bool bDeferConstruction
)

Remarks

Called after the actor is spawned in the world. Responsible for setting up actor for play.

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