AActor::PreReplicationForReplay

Called on the actor right before replication occurs.

Windows
MacOS
Linux

Override Hierarchy

AActor::PreReplicationForReplay()

ACharacter::PreReplicationForReplay()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void PreReplicationForReplay
(
    IRepChangedPropertyTracker & ChangedPropertyTracker
)

Remarks

Called on the actor right before replication occurs. Called for everyone when recording a Client Replay, including Simulated Proxies.

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