| AActor::PreReplicationForReplay()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PreReplicationForReplay
(
IRepChangedPropertyTracker & ChangedPropertyTracker
)
Called on the actor right before replication occurs. Called for everyone when recording a Client Replay, including Simulated Proxies.