AActor::PrestreamTextures

Calls [PrestreamTextures()](API\Runtime\Engine\GameFramework\AActor\PrestreamTextures) for all the actor's meshcomponents.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

virtual void PrestreamTextures
(
    float Seconds,
    bool bEnableStreaming,
    int32 CinematicTextureGroups
)

Remarks

Calls PrestreamTextures() for all the actor's meshcomponents.

Parameters

Parameter

Description

Seconds

Number of seconds to force all mip-levels to be resident

bEnableStreaming

Whether to start (true) or stop (false) streaming

CinematicTextureGroups

Bitfield indicating which texture groups that use extra high-resolution mips

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