Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
Calls PrestreamTextures() for all the actor's meshcomponents.
Parameter |
Description |
---|---|
Seconds |
Number of seconds to force all mip-levels to be resident |
bEnableStreaming |
Whether to start (true) or stop (false) streaming |
CinematicTextureGroups |
Bitfield indicating which texture groups that use extra high-resolution mips |