AActor::ReceiveAnyDamage

Event when this actor takes ANY damage

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

void ReceiveAnyDamage
(
    float Damage,
    const class UDamageType * DamageType,
    class AController * InstigatedBy,
    AActor * DamageCauser
)

Remarks

Event when this actor takes ANY damage

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