Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
void ReceiveAnyDamage
(
float Damage,
const class UDamageType * DamageType,
class AController * InstigatedBy,
AActor * DamageCauser
)
Event when this actor takes ANY damage