AActor::ReceivePointDamage

Event when this actor takes POINT damage

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Syntax

void ReceivePointDamage
(
    float Damage,
    const class UDamageType * DamageType,
    FVector HitLocation,
    FVector HitNormal,
    class UPrimitiveComponent * HitComponent,
    FName BoneName,
    FVector ShotFromDirection,
    class AController * InstigatedBy,
    AActor * DamageCauser,
    const FHitResult & HitInfo
)

Remarks

Event when this actor takes POINT damage

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