Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
void ReceivePointDamage
(
float Damage,
const class UDamageType * DamageType,
FVector HitLocation,
FVector HitNormal,
class UPrimitiveComponent * HitComponent,
FName BoneName,
FVector ShotFromDirection,
class AController * InstigatedBy,
AActor * DamageCauser,
const FHitResult & HitInfo
)
Event when this actor takes POINT damage