AActor::RegisterAllActorTickFunctions

When called, will call the virtual call chain to register all of the tick functions for both the actor and optionally all components Do not override this function or make it virtual

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void RegisterAllActorTickFunctions
(
    bool bRegister,
    bool bDoComponents
)

Remarks

When called, will call the virtual call chain to register all of the tick functions for both the actor and optionally all components Do not override this function or make it virtual

Parameters

Parameter

Description

bRegister

true to register, false, to unregister

bDoComponents

true to also apply the change to all components

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