Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp |
bool ReregisterComponentsWhenModified() const
Returns true if the component is allowed to re-register its components when modified. False for CDOs or PIE instances.