AActor::ReregisterComponentsWhenModified

Returns true if the component is allowed to re-register its components when modified.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorEditor.cpp

Syntax

bool ReregisterComponentsWhenModified() const

Remarks

Returns true if the component is allowed to re-register its components when modified. False for CDOs or PIE instances.

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