AActor::RerunConstructionScripts

Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorConstruction.cpp

Syntax

virtual void RerunConstructionScripts()

Remarks

Rerun construction scripts, destroying all autogenerated components; will attempt to preserve the root component location.

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