AActor::RouteEndPlay

Non-virtual function to evaluate which portions of the EndPlay process should be dispatched for each actor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

void RouteEndPlay
(
    const EEndPlayReason::Type EndPlayReason
)

Remarks

Non-virtual function to evaluate which portions of the EndPlay process should be dispatched for each actor

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