Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void RouteEndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Non-virtual function to evaluate which portions of the EndPlay process should be dispatched for each actor