AActor::SetActorRotation

Set the Actor's rotation instantly to the specified rotation.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/Actor.cpp

Syntax

bool SetActorRotation
(
    const FQuat & NewRotation,
    ETeleportType Teleport
)

Remarks

Set the Actor's rotation instantly to the specified rotation.

Returns

Whether the rotation was successfully set.

Parameters

Parameter

Description

NewRotation

The new rotation for the Actor.

Teleport

How we teleport the physics state (if physics collision is enabled for this object). If equal to ETeleportType::TeleportPhysics, physics velocity for this object is unchanged (so ragdoll parts are not affected by change in location). If equal to ETeleportType::None, physics velocity is updated based on the change in position (affecting ragdoll parts).

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