Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void SetLODParent
(
class UPrimitiveComponent * InLODParent,
float InParentDrawDistance
)
Set LOD Parent component for all of our components, normally associated with an ALODActor.
Parameter |
Description |
---|---|
InLODParent |
This component used to compute visibility when hierarchical LOD is enabled. |
InParentDrawDistance |
Updates the MinDrawDistances of the LODParent |